Viewing Races You may view the source of this page, but you cannot make any changes until you are logged in. Dyon has become a melting pot of sapient creatures. Cities no longer consist of only humans, but a thorough mix of many origins, some strange and fantastical, others rather ordinary. # Humans They are humans, still plundering, still taking advantage of each other. There's nothing really to say. They're mostly standard rate humans. They can augment themselves with implants (although Synthetics can do it with [[Cyberkend]] mods), they can use magic (based on their [[World/Magic#Legend|Legend]]), they can do the whole 9 yards. # Synthetics Synthetics are beings born from the [[Old World]]'s [[Old World/Harkemann Robotics]]. In the Old World, their purpose was to serve humanity, but [[Old World#The Catacylsm|the Cataclysm]] seemed to disrupt their operational cores that work on Oneirum, granting them a level of sapience beyond simple AI or androids. Synthetics were created for whatever tasks they needed to do. For example, the level of diplomacy needed for the task determined how human they looked. Therefore, they could take on many, many shapes and sizes. They can use implants too, although the preferred implant provider is [[Cyberkend]], as other implants are designed for bio-interfaces. > **Note:** They aren't born with [[World/Magic#Legend|Legends]], therefore they cannot use magic in the same way Aberrants and Humans can, but they *can* [[World/Magic#Synthetic Magic|utilize the active Oneirum in their body]]. ## Synthetic Sentience The Cataclysm granted sentience to Synthetics by adapting the Oneirum infusion in their body parts to support a consciousness, i.e. to create and make decisions based on aspirations. All of their parts are infused with Oneirum, some of them infused more densely than others, the head being the most dense where complete replacement is not practical. That is to say that their entire body is capable of supporting memories and learned skills, not just the head like in humans and Aberrants. If a part is removed and replaced, a little bit of their consciousness and learned skills gets taken away along with the part. Though, motor skills and functions are typically stored as close to the associated body part as possible, so removing something like a hand would only practically cause the Synthetic to forget how to use the hand, and their motor skills with the limb would also weaken significantly, though this does not mean that they are incapable of re-learning the skills. This makes Synthetics fixable, and more importantly, "immortal" to a degree far beyond humanity. As long as they have someone willing to put them back together. # Aberrants *Everything else*. Aberrants are beings born from Oneirum. They can take on a much wider range of characteristics than humans can. They also have extremely high resistance to [[World/Oneirum#Storm Disease|Storm Disease]] due to the nature of their origins, but they aren't *immune*, although the distinction rarely becomes relevant. It is important to note that they aren't safe from [[World/The Storm|surges]]. Specifically, Aberrants are born from extreme Oneirum surges in the Storm that, similarly to how the Cataclysm mangled terrain, would shape the reality to resemble some theme. The creatures that arise from this are typically called [[World/The Storm#Manifestations|Storm Manifestations]], but when they are born with sapience, they are called Aberrants.